Double Skills are a type of Skill introduced in the PvP Event Magic Mania. Double Skills will trigger two skills, one after another, and the two skills can be any combination of Natural or Magical.
Typically, a Double Skill will behave just like a regular skill in that it has a Proc Count and activates based on the Fighters' Agility stat, or AGI.
Note:Damage output/multiplier for skills triggered may differ from original ones.
Name |
Description |
Activates |
Triggers |
---|---|---|---|
Speedfreak | Swaps agility for attack power to hit--then run! | 1st + 3rd | Quicken Self + Sting |
Bullwhip | Once is a shock, twice is just being whipped. | 3rd + 3rd | Smash + Smash |
Pasodoble | Give and take, soothe and slash, save this dance for I must dash. | 1st + 2nd | Inspirit + Heal |
Charm Dance | Dance to reduce all enemy attack & increase one of your own. | 1st + 1st | Dispirit All + Inspirit |
Splice All | Old magic, new hope and true-blue love unleash a sonic groom. | 3rd + 1st | WIS-based all attack + Slacken all |
Phosphor | The light gnostic has many aspects, some harsher than others. | 1st + 3rd | Illume Self + WIS-based attack |
Wroth All | When the king rages, the earth itself does tremble. | 3rd + 3rd | ? + ? |
Drown | Water, water, double weep, one of your fighters is going to weep. | 3rd + 3rd | Drench + Drench |
Needle | Beat them to the punch and take the heart from one foe. | 1st + 1st | Slacken All + Preempt All |
Blowhard | The wind that blows ill always gusts twice. | 3rd + 3rd | Stampede All + Gust |
Chutzpah | Pedal to the metal, and fire away! | 3rd + 3rd | Sting + Sting |
Phreque | All systems have their weaknesses--and wonders. | 3rd + 3rd | Sting all + Heal all |
Wildfire | You want an all-natural hex, look no further than a heat spell! | ? + ? | ? + ? |
Doublefry | A FIRE hex that once sown, burns twice. | 3rd + 3rd | Pyro + Pyro |
Bedwetter | Raises the wisdom of an ally, before FLODDS one foe. | 1st + 3rd | Illume + Flodd |
Swarm | QUICKENS one ally before STINGING all enemies. | 1st + 3rd | Quicken Self + Sting All |
Illwind | A wind attack that strikes twice, cuts deep and salts the wound. | ? + ? | ? + ? |
Redfalle All | The better to take a big chunk out of your DEF with, dear. | 1st + 3rd | Erode + WIS-based all-attack |
Licketysplit | Uses AGI to foil once, foil twice-and extract a high price. | 1st + 1st | Sting + Sting |
Mistral | Restores the HP of every fighter and lashes one foe | 2nd + 3rd | Heal all + Flodd |
Munch | Two heads are better than one, when it comes to snacking. | ? + ? | ? + ? |
Foofoo | Gives a restorative nip of HP before unleashing FLODD ALL. | 2nd + 2nd | Heal Self + Flodd All |
Hellion | When the snakes doze, a wise man knows to attack. | ? + ? | ? + ? |
Freshen | FLODD ALL--then hit them with WIS while wet. | ? + ? | Flodd All + ? |
Slugwyrm | SMITES the most arrogant, then SLACKENS ALL. | 1st + 2nd | Smite + Slacken All |
Griller | One SCORCH to caramelize, two to seal in the flavor. | ? + ? | ? + ? |
Blister | ILLUME the self and in the fire of knowledge engulf one foe. | 1st + 2nd | Illume Self + Blister |
Deadfall | Weakens with lies, wounds suddenly--then gets another kick in. | ? + ? | ? + ? |
Vainglory All | First is to dumb them down, second is to bend their knees. | ? + ? | ? + ? |
Hotsquash | Puts up a shield then rains down a harvest of pain for all. | ? + ? | Shield All? + Hotsquash All |
Hotrock All | Erode their strength, then PYRO their hopes to ashes. | 1st + 2nd | Erode All + Pyro All |