SEF, or Self-Fusion, involves fusing either the same Fighter or Gear to upgrade stats and, specifically for Fighters, rarity level.
How to Self-Fuse[]
To Self-Fuse, follow these instructions.
- Home Screen (Upper Left)
- Band (Bottom Left)
- Fighter (Upper Right)
- Set Filter to "Self-Fusable" (Upper Left)
- Select Fighter
- Fuse (Bottom)
- Self (2nd Tab)
- Check
- Fuse
Note: When your fighter capacity reaches 100, you will have access to Auto SEF. Auto SEF can be accessed by performing the above actions until:
- 4. Auto SEF (Upper Right)
- 5. Check
- 6. Fuse
About Self-Fusing[]
Self-Fusing, fusing a Fighter or Gear with an identical Fighter or Gear, will increase a SEF Level (0/2, 0/5, 0/10, 0/15) by one (1/2, 1/5, 1/10, 1/15).
SEF Levels stack.
- Example: 1/5 Twin Sawtooth + 1/5 Twin Sawtooth = 3/5 Twin Sawtooth
- The above example is equivalent to: 0/5 Twin Sawtooth + 0/5 Twin Sawtooth + 0/5 Twin Sawtooth + 0/5 Twin Sawtooth = 3/5Twin Sawtooth
Fighters or Gear with an evolutionary mark, , will evolve into the next evolutionary form.
- Example: 3/5 Babak + 1/5 Babak = 0/5 Artachsharta
Fighter Tiers[]
- Tier 1 Fighters follow an evolutionary path of: > >
- Tier 2 Fighters follow an evolutionary path of: > >
- Tier 3 Fighters follow an evolutionary path of: > >
Effects of SEF[]
SEF increases the maximum level and thereby the maximum stats of a Fighter.
The table below details maximum level increases for Tier 1 and Tier 2 Fighters.
0/5 | 10 | 20 | 30 | 40 |
---|---|---|---|---|
1/5 | 12 | 24 | 36 | 48 |
2/5 | 14 | 28 | 42 | 56 |
3/5 | 16 | 32 | 48 | 64 |
4/5 | 18 | 36 | 54 | 72 |
5/5 | N/A | N/A | 60 | 80 |
Note: There are exceptions who follow different maximum level increases. The table below details maximum level increases for these anomalies.
0/5 | 30 | 40 | 50 | 70 |
---|---|---|---|---|
1/5 | 36 | 48 | 60 | 84 |
2/5 | 42 | 56 | 70 | 98 |
3/5 | 48 | 64 | 80 | 112 |
4/5 | 54 | 72 | 90 | N/A |
5/5 | N/A | N/A | 100 | N/A |
Legendaries have a different evolutionary schema.
0/3 | 60 |
---|---|
1/3 | 72 |
2/3 | 84 |
3/3 | 96 |
SEF increases the stats and PROC rate of Gear.
Dungeon Gear is currently unresearched, but Texi Exchange Gear evolves according to this table, with a 4% PROC increase per SEF.
0/5 | 100 | 200 | 500 |
---|---|---|---|
1/5 | 130 | 260 | 650 |
2/5 | 160 | 320 | 800 |
3/5 | 190 | 380 | 950 |
4/5 | 220 | 440 | 1100 |
5/5 | 250 | 500 | 1250 |
Skill Countdown and Skill Potency[]
Higher SEF means lower countdown and higher skill potency.
Skill Potency refers to damage done by a skill.
Countdown refers to the amount of turns to charge a skill.
The table below demonstrates.
SEF and Skills | ||
---|---|---|
SEF Level | Skill Countdown | Skill Potency |
0/5 | X | +0 |
1/5 | X | +1 |
2/5 | X - 1 | +2 |
3/5 | X - 1 | +3 |
4/5 | X - 1 | +4 |
5/5 | X - 2 | +5 |
If the Fighter evolves at 5/5, then the skill countdown will revert to the max countdown at 0/5 SEF.
Note: Legendaries, with a 0/3 to 2/3 evolution path, are affected differently. They gain +1 at 1/3, +2 at 2/3 and +3 at 3/3; their countdown decreases by 1 at 2/3.