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SEF

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SEF, or Self-Fusion, involves fusing either the same Fighter or Gear to upgrade stats and, specifically for Fighters, rarity level.

How to Self-FuseEdit

To Self-Fuse, follow these instructions.

  1. Home Screen (Upper Left)
  2. Band (Bottom Left)
  3. Fighter (Upper Right)
  4. Set Filter to "Self-Fusable" (Upper Left)
  5. Select Fighter
  6. Fuse (Bottom)
  7. Self (2nd Tab)
  8. Check
  9. Fuse

Note: When your fighter capacity reaches 100, you will have access to Auto SEF. Auto SEF can be accessed by performing the above actions until:

4. Auto SEF (Upper Right)
5. Check
6. Fuse

About Self-FusingEdit

Self-Fusing, fusing a Fighter or Gear with an identical Fighter or Gear, will increase a SEF Level (0/2, 0/5, 0/10, 0/15) by one (1/2, 1/5, 1/10, 1/15).

Example: 0/5 Ashtad + 0/5 Ashtad = 1/5 Ashtad

SEF Levels stack.

Example: 1/5 Twin Sawtooth + 1/5 Twin Sawtooth =  3/5 Twin Sawtooth
The above example is equivalent to:  0/5 Twin Sawtooth + 0/5 Twin Sawtooth + 0/5 Twin Sawtooth + 0/5 Twin Sawtooth = 3/5Twin Sawtooth

Fighters or Gear with an evolutionary mark, Evolmark, will evolve into the next evolutionary form.

Example: 3/5 Babak + 1/5 Babak = 0/5 Artachsharta

Fighter TiersEdit

Tier 1 Fighters follow an evolutionary path of: Common > Uncommon > Rare
Tier 2 Fighters follow an evolutionary path of: Uncommon > Rare > Epic
Tier 3 Fighters follow an evolutionary path of: Rare > Epic > Legendary

Effects of SEFEdit

SEF increases the maximum level and thereby the maximum stats of a Fighter.

The table below details maximum level increases for Tier 1 and Tier 2 Fighters.

Common Uncommon Rare Epic
0/5 10 20 30 40
1/5 12 24 36 48
2/5 14 28 42 56
3/5 16 32 48 64
4/5 18 36 54 72
5/5 N/A N/A 60 80

Note: There are exceptions who follow different maximum level increases. The table below details maximum level increases for these anomalies.

Uncommon Rare Epic Legendary
0/5 30 40 50 70
1/5 36 48 60 84
2/5 42 56 70 98
3/5 48 64 80 112
4/5 54 72 90 N/A
5/5 N/A N/A 100 N/A

Legendaries have a different evolutionary schema.

Legendary
0/3 60
1/3 72
2/3 84
3/3 96

SEF increases the stats and PROC rate of Gear.

Dungeon Gear is currently unresearched, but Texi Exchange Gear evolves according to this table, with a 4% PROC increase per SEF.

Common Uncommon Rare
0/5 100 200 500
1/5 130 260 650
2/5 160 320 800
3/5 190 380 950
4/5 220 440 1100
5/5 250 500 1250

Skill Countdown and Skill PotencyEdit

Higher SEF means lower countdown and higher skill potency.

Skill Potency refers to damage done by a skill.

Countdown refers to the amount of turns to charge a skill.

The table below demonstrates.

SEF and Skills
SEF Level Skill Countdown Skill Potency
0/5 X +0
1/5 X +1
2/5 X - 1 +2
3/5 X - 1 +3
4/5 X - 1 +4
5/5 X - 2 +5

If the Fighter evolves at 5/5, then the skill countdown will revert to the max countdown at 0/5 SEF.

Note: Legendaries, with a 0/3 to 2/3 evolution path, are affected differently. They gain +1 at 1/3, +2 at 2/3 and +3 at 3/3; their countdown decreases by 1 at 2/3.

Also see Edit

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