How to Self-FuseEdit
To Self-Fuse, follow these instructions.
- Home Screen (Upper Left)
- Band (Bottom Left)
- Fighter (Upper Right)
- Set Filter to "Self-Fusable" (Upper Left)
- Select Fighter
- Fuse (Bottom)
- Self (2nd Tab)
Note: When your fighter capacity reaches 100, you will have access to Auto SEF. Auto SEF can be accessed by performing the above actions until:
- 4. Auto SEF (Upper Right)
- 5. Check
- 6. Fuse
Self-Fusing, fusing a Fighter or Gear with an identical Fighter or Gear, will increase a SEF Level (0/2, 0/5, 0/10, 0/15) by one (1/2, 1/5, 1/10, 1/15).
SEF Levels stack.
- Example: 1/5 Twin Sawtooth + 1/5 Twin Sawtooth = 3/5 Twin Sawtooth
- The above example is equivalent to: 0/5 Twin Sawtooth + 0/5 Twin Sawtooth + 0/5 Twin Sawtooth + 0/5 Twin Sawtooth = 3/5Twin Sawtooth
Fighters or Gear with an evolutionary mark, , will evolve into the next evolutionary form.
- Tier 1 Fighters follow an evolutionary path of: > >
- Tier 2 Fighters follow an evolutionary path of: > >
- Tier 3 Fighters follow an evolutionary path of: > >
Effects of SEFEdit
SEF increases the maximum level and thereby the maximum stats of a Fighter.
The table below details maximum level increases for Tier 1 and Tier 2 Fighters.
Note: There are exceptions who follow different maximum level increases. The table below details maximum level increases for these anomalies.
Legendaries have a different evolutionary schema.
SEF increases the stats and PROC rate of Gear.
Dungeon Gear is currently unresearched, but Texi Exchange Gear evolves according to this table, with a 4% PROC increase per SEF.
Skill Countdown and Skill PotencyEdit
Higher SEF means lower countdown and higher skill potency.
Skill Potency refers to damage done by a skill.
Countdown refers to the amount of turns to charge a skill.
The table below demonstrates.
|SEF and Skills|
|SEF Level||Skill Countdown||Skill Potency|
|2/5||X - 1||+2|
|3/5||X - 1||+3|
|4/5||X - 1||+4|
|5/5||X - 2||+5|
If the Fighter evolves at 5/5, then the skill countdown will revert to the max countdown at 0/5 SEF.
Note: Legendaries, with a 0/2 to 2/2 evolution path, are affected differently. They gain +1 at 1/2 and +2 at 2/2; their countdown decreases by 1 at 2/2.